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Showing posts from August, 2020

Tom Clancy Shared Universe

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The Tom Clancy games need a reboot. Rainbow Six, Splinter Cell and Ghost Recon all take place in the same universe and make slight references to each other but other than that they don’t really interact. I think it’s considered that The Division takes place in a different Tom Clancy universe considering the story and the fact that, well no, it’s the STORY. The other three are kind of struggling in that department; Rainbow being multiplayer only, Splinter Cell being MIA and Ghost Recon using old story lines badly. What I’m looking for is a shared universe where the events of one game bleed into the others or even if the different teams sometimes work together. Ghost Recon Wildlands and the other that shall remain nameless each had a mission with Sam Fisher but it wasn’t anything too exciting. I think the Rainbow 6 Siege tie in with Wildlands was pretty good though. Aside from when I got Caveira stuck on a rock and couldn’t complete the mission… but… anyways. Rainbow Six Vegas 2 had

Hey! You Got Your Lore in My Mulitplayer

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Alright, let’s do this. This is one thing I have a very strong opinion on; Lore in multiplayer only games. I don’t mind story and lore if it applies but most of the time it’s just shoehorned or forced. Just let the game be a game. PLEASE!             Let’s just start with what I’ve been playing the most, Apex Legends. Apex is the only battle royale I’ve played because I don’t very much care for the style of BR or hero shooters. I like the formula of Unreal Tournament 2004 and Halo 3 (picked the Halo I played the most) where everyone starts with the same gear and has the same chances to get weapons and power ups on the map and it’s about your skill as a player. It’s fair. Battle royales are based a lot on chance and hero shooters are based a lot on character abilities. Sure it’s great when you outlive an opponent that has gold shields when you had blue but most of the time the person with the bigger stick is going to win. The reason I chose to play Apex is because it is set in the

Hard Mode

Let’s talk about “hard mode.” Back in the day games didn’t have different difficulties. They were what they were. Mostly a trial and error sort of system and you learned from your mistakes. Games started to put in different difficulties, making enemies more aware or putting more enemies in a given area but then things got a little lazy. Most games now define hard mode as, “you take more damage and enemies have more health.” Seems fair.             I used to like playing games on higher difficulties. I was an achievement hunter type even before achievements and trophies and in most cases there were no way to prove you did what you said you did unless you physically showed someone your memory card. I did absolutely everything on Naughty Dogs’ Crash Bandicoot games, I gave myself carpal tunnel so bad it woke me up at night from holding the X button so hard in CTR for so long and I painstakingly did everything in Vice City , to name a few things. I remember games being challenging but

Splitgate

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            So we’ve been playing Splitgate Battle Arena lately. It’s a bit like Halo except everyone also has Portal’s portal gun strapped to their arm. It’s really nice to have a fast paced game like Unreal Tournament again. I like Apex Legends but at the same time I really start getting bogged down with having to get armor and weapons and attachments every game. And when I’m playing for a few hours I start thinking I already have certain items and just pass them by when I’m looting. It’s nice to just be able to jump into a game and go. There are a few things I’d like to see Splitgate take from Apex/Titanfall though.             The thing I want the most is the one thing that I think has the best chance of being put in is an “always running” option. Titanfall was the first game I played that had it, I believe, and I didn’t know how much I wanted it until I had it. It makes life so much easier and with Apex I’ve changed my SHIFT key to be crouch. My pinky just rests on the SHIFT